
Walls
Walls block the pull. Jellies behind a wall stay put.
Jelly Pull
You never touch a jelly in Jelly Pull. Tap an empty point, and the nearest jelly on each side slides toward it. When every jelly you pulled is one color, they merge and pop. Clear the board in as few moves as you can.
Coming soon to the App StoreMade for iPhone · iOS 15 or later
The pull
Tap any empty point on the board. The nearest jelly to its left, right, top and bottom slides toward it.
When every jelly you pulled is the same color, they merge on the point and pop. Mixed colors bunch up around it and stay, so each tap changes the board for the next one.
Pop every colored jelly before the moves run out. Stay within the move target for three stars. A tap that moves nothing is free.


The first four rules

Walls block the pull. Jellies behind a wall stay put.

Gray jellies never merge. Move them aside; they can stay on the board.

A fence closes the edge between two squares. No jelly crosses it, either way.

A jelly that crosses a hole falls in and the level ends.
The levels
The first 88 levels are small 5×5 boards. Bigger 6×6 boards start at level 89 and run for 52 levels, 40 of them fence mazes. The last 80 levels go back to 5×5 and bring in the late rules: rainbow jellies, cages, big jellies and paint.


When a board has you stuck
A hint marks the point to tap next. The first three are free.
Take back your last pull.
Put the board back the way it started.
Tap once to see which jellies a point will pull, then tap again to pull. You can turn it off in Settings.

220 levels to clear, in as few moves as you can.
Coming soon to the App StoreJelly Pull is free. Each level you win for the first time pays coins, which buy hints, extra moves and lives; the shop also sells coin packs. A single purchase turns off the ads between levels, and the optional ad for bonus coins stays. Play requires an internet connection.